I started working on this game as a little experiment in
OpenGL programming back in 2001.
I had a 3dfx Banshee card, and was testing out the new Mesa accelerated
graphics.
About Guinea Pig Adventure
The game is a bare-bones proof of concept.
It is somewhat reminiscent of Final Fantasy VII.
It's a First Person RPG where you fight enemies but there
will eventually be a significant story.
Video
Screenshots
Here is me, in my own video game.
Here is a picture from 0.0.13 in outer space
Here is a picture flying the spaceship in 0.0.13
Here is a picture skimming low over the ocean in 0.0.13
Here what the main map looked like in 0.0.6
(mostly unchanged in 0.0.13 except for better lighting and towns)
Was reminded of this and thought I might make a video for the
25th anniversary. Cleaned up the code a bit, mostly fixed code
that was confused that on a modern system you can get 3000+ frames
per second.
20 February 2026
Fixed some compiler warnings. Was showing it to my C programming
course as an example of something you could do in C.
8 January 2018 -- Version 0.0.15-pre
Some minor cleanups, added both characters to the credits.
13 September 2015 -- Version 0.0.14
Fix to build on modern machine, some cleanups, put into git repository.
18 September 2001 -- Version 0.0.13
Last release of initial development.
Possibly from Maryland? I had gone down from Massachusetts
to see family. I had gone down to Washington DC to get some grad
school recommendation letters on September 11th, and ended up stuck
in MD for a bit as events that day delayed my trip back home.