Apple ][ Myst Development Notes

When developing the game I often sketched things out on graph paper. It really helped to have the maps on paper, as I had trouble keeping N/S/E/W straight when trying to do it all on thee computer.

At times I definitely felt like Atrus, writing text (6502 assembly) into this screen, then watching the code transform into the world of the game. Sadly my notes below are nowhere near as pretty as the ones you find in Atrus' journals.

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