A lot of somewhat major changes here. Add the rope animation. Added
end-of-level1 animation. Added initial backgrounds for level2.
A lot of messing around with the sprite drawing code. Jumping and
V1.8 notes -- 3/3/2019
Fix some minor color issues (grey5 vs grey10) as well as have the intro
auto-start the game when done.
V1.7 notes -- 3/2/2019
Intro was done, but even after massive optimization took 46k
(maximum room I had was 42.25k). Took a while, but eventually
have it overlayed the data using LZ4 and now the executable is only
28k or so.
V1.6 notes -- 2/18/2019
Intro is now up through the lightning storm.
You can get some interesting effects when your code goes off the rails:
V1.5 notes -- 2/6/2019
More work on the intro movie, have it more or less OK up through
the keypad scene.
V1.4 notes -- 1/28/2019
Added backgrounds for the intro movie.
Can now trigger the beast animation. Slugs appear on ceiling but
cannot fall yet.
V1.3 notes -- 1/21/2019
Added slugs to second cavern room. Can climb slope in rope room now.
V1.2 notes -- 1/20/2019
Added more of the rooms. Started making the code generic so I can
arbitrarily turn on earthquakes in any of the rooms. It's beginning
to look like I might get around to implementing much of the game up
to the first checkpoint.
V1.1 notes -- 1/19/2019
Had thought I was done, but no, I went and added another room
(the rope room to the left of the pool). Still need to enable earthquakes
for it (and of course, eventually, rope activities).