"Peasant's Quest" Demake -- DOS/CGA

This page is about a DOS/CGA implementation of the Homestar Runner Flash "Peasant's Quest" Game.

This is very much a simple proof of concept.

See the Apple II version for a more complete 8-bit Peasant's Quest experience.


Peasant's Quest Title Screen in 4-color CGA


Details

I was working on finishing the Apple II PQ and saw people talking about a CGA coding jam and this happened. Also previously inspired by Strong Bad's "4 of 12: World Games" episode which had a CGA Kerrek.


Legal Note

This product contains trademarks and/or copyrighted works of homestarrunner.com. All rights reserved by homestarrunner.com. This product is not official and is not endorsed by homestarrunner.com.


Implementation Details

I never really liked DOS, and while I spent some time in the 1990s on the platform it was in the 386/VGA era, not 8086/CGA. I did write some games back them but mainly in mode13h in Turbo Pascal. I'm leaning on some of those ancient skills here.

Current Status

Major work remaining:

Videos

TODO

Screenshots

Note: these were captured with the ??? emulator.


System Requirements


How can I play it?


Downloads

Disk Images

Source


Controls

The controls are similar to the real game, with arrow keys controlling the walking and typing text for commands.

Mini-faq


Development Notes

16 January 2026 -- Version 0.01

I had some code floating around to convert a CGA-style PNG file to something turbo pascal could load. I made this as a joke to load a static image of the Kerrek scene. For some reason I began ramping things up to show a few scenes from the game and as always things got out of hand.
Other Demakes
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